[Minecraft] 2 selected enchantment cost calculation tools

Here are two tools that calculate the optimal procedure for enchantment in Minecraft, considering the cost.
By enchanting in the correct order, you can reduce the risk of exceeding the cost limit.
Table of Contents
【Simple】Minecraft Enchantment Ordering Tool
First, this is a tool that **simply calculates** the optimal enchantment order.
How to use it is very simple

- Select an item
- Select the enchantments you want to apply Click here for Japanese translations of enchantments
- Choose whether to prioritize required experience or cost (The results are almost the same regardless of which you choose)
- Click "Calculate"
- The results will be displayed
I definitely don't know the English enchantment names, so I've provided a list of Japanese translations.
As a result
- First, combine "Boots" and "Soul Speed III"
- Combine "Thorns III" and "Protection IV"
- Combine 1 and 2...
It tells you in a way like this.
However, this tool **cannot consider enchantments already on an item**
and assumes that the enchantment books used as materials are **at their maximum level**.
If you want more detail and absolutely don't want to fail, please try the next tool as well.
【More Detailed】Minecraft Enchantment Order Calculator
Next, this is a tool that calculates the optimal enchantment order in more detail.
Here's how to use it.

- Select "Mode 2". "Mode 1" can do similar things to the previous tool
- Select the enchantments you want to apply Click here for Japanese translations of enchantments
- Select the materials. Detailed input methods will be described later.
- Click "Search"
- The results will be displayed
This tool can also consider items that already have enchantments, enchantment books that are not at max level, and items that have been combined before.
Material Input Method
If an item **originally has enchantments** from an enchantment table or trading, input it like this
(Example: Boots with Soul Speed III)

If a book **originally has enchantments** from an enchantment table or trading, input it like this
(Example: Protection IV, and a book with both Depth Strider and Feather Falling)

For items that have been combined with an anvil, input them like this
Enter the number of combinations in **Prior Work Penalty**.
(Example: A book combined with Thorns III and Unbreaking III using an anvil)

For example, if you create an item by combining three books: "Thorns II", "Thorns II", and "Unbreaking III", the Prior Work Penalty will be "2".
Similarly, as a result
- First, combine "Boots with Soul Speed III" and "Protection IV"
- Combine 1 with the book "Thorns III, Unbreaking III"
- Combine the book "Feather Falling IV, Depth Strider III" with the book "Mending I"...
It tells you in a way like this.
Japanese Translation List
Enchantment Names
| protection | Protection |
| fire_protection | Fire Protection |
| blast_protection | Blast Protection |
| projectile_protection | Projectile Protection |
| sharpness | Sharpness |
| sweeping | Sweeping Edge |
| smite | Smite |
| bane_of_arthropods | Bane of Arthropods |
| fire_aspect | Fire Aspect |
| looting | Looting |
| knockback | Knockback |
| power | Power |
| flame | Flame |
| punch | Punch |
| infinity | Infinity |
| riptide | Riptide |
| channeling | Channeling |
| loyalty | Loyalty |
| impaling | Impaling |
| multishot | Multishot |
| piercing | Piercing |
| quick_charge | Quick Charge |
| efficiency | Efficiency |
| fortune | Fortune |
| silk_touch | Silk Touch |
| depth_strider | Depth Strider |
| frost_walker | Frost Walker |
| feather_falling | Feather Falling |
| respiration | Respiration |
| aqua_affinity | Aqua Affinity |
| thorns | Thorns |
| lure | Lure |
| luck_of_the_sea | Luck of the Sea |
| unbreaking | Unbreaking |
| mending | Mending |
| binding_curse | Curse of Binding |
| vanishing_curse | Curse of Vanishing |
| soul_speed | Soul Speed |
| swift_sneak | Swift Sneak |
Item Names
| helmet | Helmet |
| chestplate | Chestplate |
| leggings | Leggings |
| boots | Boots |
| turtle_shell | Turtle Shell |
| elytra | Elytra |
| sword | Sword |
| axe | Axe |
| trident | Trident |
| pickaxe | Pickaxe |
| shovel | Shovel |
| hoe | Hoe |
| bow | Bow |
| shield | Shield |
| crossbow | Crossbow |
| brush | Brush |
| fishing_rod | Fishing Rod |
| shears | Shears |
| flint_and_steel | Flint and Steel |
| carrot_on_a_stick | Carrot on a Stick |
| warped_fungus_on_a_stick | Warped Fungus on a Stick |
| pumpkin | Carved Pumpkin |
| book | Book |
Importance of Enchanting in the Correct Order
When applying multiple enchantments, if you don't do it in the correct order, you will get "Too expensive!" and reach the enchantment limit.
Enchantments generally have the following key points:
- Penalty due to number of enchantments
- Difference in basic cost of enchantments themselves
Penalty due to number of enchantments
The cost increases with the number of times enchantments are repeatedly applied to a single item.
Instead of repeatedly enchanting a single item, you can reduce the cost by enchanting items in parallel, like a tournament bracket.
Anvil Mechanics - Minecraft Wiki > Calculating Required Experience
Difference in basic cost of enchantments themselves
For example, enchantments like "Efficiency" and "Protection" have low enchantment costs, while "Thorns" has a high cost.
If you postpone high-cost enchantments, there's a high chance of exceeding the cost limit. Therefore, by applying high-cost enchantments first and low-cost enchantments later, you can enchant efficiently.
Based on these points, enchantment cost calculation tools guide you to the correct order.
That concludes the introduction of two selected Minecraft enchantment cost calculation tools!





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